![]() ![]() Anyone know of a way to do this? Specifc keyword combinations? I can't figure out how to make one weapon object modification require another object modification be attached.Īlso I would like to try to make certain weapons eg the minigun require the player to be in power armor in order to wield. I want to restrict the ammunition types to the correct caliber receivers. ![]() I also have ammunition types with special properties corresponding to specific calibers. In other words I have receivers that switch weapon calibers and damage based on these calibers. Requiring weapon obj mods to need other weapon obj mods to be attached - posted in Fallout 4 Mod Talk: Hey I am trying to make a weapon with object modfication attachments that are unique ammunitions with special properties for multiple calibers (50 bmg explosive, 50 bmg incendiary, 45 acp armor piercing, 45 acp hollow point, etc.) to require certain receivers corresponding to different ammo. For example, I don't want a gun with a 50 bmg reciever to be able to use the 45 hollow point ammunition attachment. Hey I am trying to make a weapon with object modfication attachments that are unique ammunitions with special properties for multiple calibers (50 bmg explosive, 50 bmg incendiary, 45 acp armor piercing, 45 acp hollow point, etc.) to require certain receivers corresponding to different ammo calibers (50 bmg versus 45 acp) before the specific special ammunition object modifications can be attached to a weapon. ![]()
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